Posts
Strike Commander Remake, Let's dive into the mission
When I wanted to integrate Strike Commander maps into my port of Flight (SGI Dogfight), I initially managed to load the map background but without the objects. Upon examining the code, I noticed that the objects were identified but not loaded. So, I modified the code to handle object loading and display. It was during this first execution that I noticed something strange: the objects were indeed present, but they appeared to be in the wrong positions.
Here’s how I solved this problem.
...moreStrike Commander Remake, We have an Intro
The videos, or midgames, in Strike Commander remain a true mystery to me. I have searched and re-searched the data, uncovering the music, images, and texts, but nothing that explains how to piece them together. Here is how I solved the problem to recreate the game’s introduction.
...moreStrike Commander Remake, the story so far
I’m going to share how I started working on the Strike Commander remake. From its beginnings and discovering the libRealSpace project (Reverse engineering Strike Commander) to my first modifications, and finally a brief update on where we are today.
...more
subscribe via RSS